![]() ![]() Although this is not a physically correct way for light to behave, the effect is very pleasing and believable. To allow for more control over what areas of the scene are illuminated, the Advanced Ambient Light includes illumination range and falloff blend features. Instead of behaving like a lightbulb where the light emanates from a single point shining outward, the Advanced Ambient Light works like a sphere of light shining inward, from all directions. Almost every Daz Studio render I have created over the last few years has used a version of this light as either the only illumination in the scene or as the scene's principle fill light. At first glance it my not appear particularly special but, with use, I believe the extra control that this light offers will become indispensable. Other features include settings to adjust the softness of occlusion and lighting functions to allow for the proper baking of ambient occlusion to texture maps. These features mainly focus on control and rendering speed optimizations. ![]() Over the years I added more features as needs arose. Wanting more lighting flexibility in DAZ Studio, I created this light for use in my own projects. The AoA Advanced Ambient Light for DAZ Studio works by itself to create beautiful, soft lighting or along with other lights to help provide extra accent lighting and detail with ambient occlusion. ![]() Advanced Ambient Lighting for DAZ Studio Contents Introduction Important Concepts Quick Start Quick Tips Parameter Settings Light Group Occlusion Group Lighting Control Group Tips for Baking Occlusion Known Issues
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